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Level & Project Snapshots

Kalios

Primary Design Focus: Level, Multiplayer, & Environment

Engine/Editor: Radiant

Software Used: Illustrator(Floor plans) & Maya(Greyboxing)

Technical Skills Used:

Greyboxing, Multiplayer FPS Design Theory,

Environment Deco, & QA Testing 

Doom(2016) Maps

Primary Design Focus: Level, Encounter, & Dungeon

Engine/Editor: Snapmap

Software Used: Illustrator(Floor plans) & Maya(Greyboxing)

 

Technical Skills Used:

Grey Boxing/Level Design, General Scripting(Visual Scripting),

Boss Design/Scripting, & QA Testing 

Falzen

Primary Design Focus: Level, Encounter, & Environment

Engine/Editor: Radiant

Software Used: Illustrator(Floor plans) & Maya(Greyboxing)

Technical Skills Used:

Greyboxing/Level Design, Environment Deco, 

General/Encounter Scripting, & QA Testing 

Azrian's Chamber

Primary Design Focus: Puzzle, Interaction, & Level Design

Engine/Editor: Puzzle Creator

Technical Skills Used: 

Greyboxing, Puzzle Design, & QA Testing

The Airfield

Primary Design Focus: Environment, Interaction, & Level 

Engine/Editor: Far Cry 5 Arcade Editor

Software Used: Illustrator(Floor Plans) & Maya(Greyboxing)

Technical Skills Used: 

Greyboxing/Level Design, Encounter Design, Encounter Scripting(Visual Scripting), Landscape Manipulation, Environment Deco, & QA Testing

Gates of Hell Maps

Primary Design Focus: Environment & Level

Engine/Editor: Gem Editor 

Technical Skills Used:

Level Design, Environment Deco,

Landscape Manipulation & QA Testing

Tarmon

Primary Design Focus: Environment & World

Engine/Editor: UE5

Technical Skills Used:

Visual Scripting(Blue Prints), PCG, 

Landscape manipulation, & Environment Deco

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